
Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets.

Using 4x anti-aliasing Creating Direct3D device. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using Shader model 3.0 code path because it is the best available path on this hardware.

Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available.

Initializing Renderer - execing ragdoll.cfg from disk - Client Initialization - Client Initialization Complete - Trying SMP acceleration.succeeded.
