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Doom 2 weapons mod
Doom 2 weapons mod













doom 2 weapons mod

Unfortunately I'm unsure if it really has a solution but I figured I'd express it anyway! I already spoke to the mod's author about this but with Target Spy Past Linked causes a minor annoyance.

doom 2 weapons mod

Though, with Past Linked there is one inconvenience I've come across with my usual GZDoom setup. And the fact that it works with Zandronum is just shocking! Past Linked has been a class I've been looking forward to and I'm glad it's finally out! Malefactors is the custom monster set I've made with Combined_Arms in mind, however you can pair these monsters with most other weapon mods too!įirstly, thank you for the wonderful mod! Seriously this has to be one of the most well put together mods and most fun ones I've had in a while. This mod works with Zandronum and SHOULD be compatible with the latest version of GZdoom, I've tested on GZDoom 3.2.4 and Zandronum 3.0 with no troubles.īelow you'll find Combined_Arms, this is the weapon set that can be paired with other monster mods if you so desire!

  • More weapon sets and super weapons to come!.
  • The best Zelda themed weapons in a Doom mod to date (believe me, I've checked).
  • doom 2 weapons mod

  • An excitable lobster pile bunker punch gun.
  • Tiny skeletons you can throw at the bad guys.
  • An optional extra monster addon that can be paired with the main mod, and should work with most other weapon/gameplay mods for doom!.
  • 5 super weapons that can be found and used by any weapon set!.
  • 4 separate weapon sets, each with their own unique arsenal and gameplay quirks!.
  • The current version has the following on offer: A weapons and gameplay modification for Doom 1 and 2, Combined_Arms offers more outlandish and unorthodox weaponry without going completely overkill.















    Doom 2 weapons mod